Persistent World Simulation
This is a persistent world simulation.
Actions perturb state.
The world does not forget.
Outcomes emerge.
Radiation pressure rising.
Systems at threshold. Crew cohesion unstable.
Influence.
Not control.
Actions enter the system. What emerges is determined by state, not intent.
Systems decay.
Resources vanish.
Entropy is structural. Not a bug.
The universe
does not wait.
The simulation advances regardless.